MathsFurther vectors › Lines and planes in three dimensions

Lines and planes in three dimensions

A line is a point plus a direction to slide along; a plane is a point plus a normal to stay perpendicular to. Two short equations carry all of 3D.

Year FMEDEXCEL 9FM0 CP1

Builds on Vectors in three dimensions.

IN THIS TOPIC

  • Write a line as r = a + λb and convert to cartesian form and back.
  • Write a plane as r·n = d and as ax + by + cz = d, and switch between them.
  • Find a plane's normal from two directions lying in it.

WHAT YOU PROBABLY THINK

A plane needs three separate equations to describe, one for each coordinate.

Lines: a point and a direction

Every point of a line comes from one position vector a and some multiple of a direction vector b:

r = a + λb

Feed in λ and a point falls out; different λ, different point. Eliminating λ instead gives the cartesian form (x − a₁)/b₁ = (y − a₂)/b₂ = (z − a₃)/b₃, three fractions locked equal, which is the same line translated into coordinates.

r = a + λb: anchor at a, then equal strides of b for λ = 1, 2, 3Oabλ = 1λ = 2λ = 3r = a + λb
FIG. 1One point and one direction generate the whole line: λ = 1, 2, 3 step along it in equal strides of b.

WORKED EXAMPLE

Line through two points

Find a vector equation of the line through P(3, 1, 2) and Q(5, 0, 4).

Direction: b = PQ = (2, −1, 2).

So r = (3, 1, 2) + λ(2, −1, 2), and the cartesian form is (x − 3)/2 = (y − 1)/(−1) = (z − 2)/2.

Either point works as the anchor: swapping P for Q shifts λ by one and describes the identical line.

Planes: a point and a normal

A plane through point a, perpendicular to a normal vector n, contains exactly the points r for which r − a is at right angles to n. Taking scalar products turns that sentence into one equation, not three, which disposes of the opening claim:

r · n = a · n = d

Writing r = (x, y, z) and n = (n₁, n₂, n₃) expands it to the cartesian form n₁x + n₂y + n₃z = d. The normal's components sit in plain sight as the coefficients.

A plane pinned by one point a and one normal n: r lies in the plane when r − a is perpendicular to nnarr · n = a · n, one equation for the whole plane
FIG. 2A plane, its normal n, and an anchored point a: a point r lies in the plane exactly when r − a is perpendicular to n.

WORKED EXAMPLE

The plane through three points

Find a cartesian equation of the plane through A(1, 0, 2), B(2, 1, 3) and C(0, 1, 1).

Two directions in the plane: AB = (1, 1, 1) and AC = (−1, 1, −1).

A normal n = (a, b, c) must satisfy n·AB = 0 and n·AC = 0: a + b + c = 0 and −a + b − c = 0.

Adding gives b = 0, and then a = −c, so n = (1, 0, −1).

d = n·A = 1 − 2 = −1: the plane is x − z = −1. Both B and C confirm: 2 − 3 = −1 and 0 − 1 = −1.

YOUR TURN

From scalar product form to cartesian

A plane has equation r·(1, 2, 2) = 5. Write the cartesian form, and decide whether the point (3, 1, 0) lies in it.

Show the working

Cartesian: x + 2y + 2z = 5.

Test the point: 3 + 2 + 0 = 5, so (3, 1, 0) lies in the plane.

The normal never moved: converting forms is only unpacking the scalar product.

THE EXAM BIT

  • State direction vectors and normals explicitly; most marks hang on identifying the right one.
  • A cartesian line equation with a zero denominator means that coordinate is constant; write it separately.
  • To find a normal without a formula, solve n·(two directions) = 0 with a free choice of one component.
  • Different anchors and scaled directions give equations that look different but earn the same marks.

CHECK YOURSELF

Does the point (7, −1, 5) lie on the line r = (1, 2, 3) + λ(2, −1, 1)?

Show a hint

Find λ from the x-coordinate, then test the other two.

Show the answer

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Line: r = a + λb, one anchor point plus multiples of a direction.

Plane: r·n = d, every point whose displacement from the anchor is perpendicular to n.

WORKBOOK

Printable practice for this topic: original exam-style questions with room to work, and a fully worked answer book. Free to use; please do not redistribute or sell.

CHECK YOUR PROGRESS

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  • Write a line as r = a + λb and convert to cartesian form and back.
  • Write a plane as r·n = d and as ax + by + cz = d, and switch between them.
  • Find a plane's normal from two directions lying in it.

Open the full revision checklist to see every objective in the course in one place.

No animated video for this topic yet; these notes stand alone.